#pragma once
#include "BaseBuff.h"

class Power5Buff : public BaseBuff
{
public:
	Power5Buff(void);
	~Power5Buff(void);

	virtual bool init();

	virtual void onStart(StateBar* stateBar);

	virtual void onComplete();

	CC_SYNTHESIZE(int, _weaponLvlBackup, WeaponLevelBackup);
	CREATE_FUNC(Power5Buff);
};

